﻿using UnityEngine;
using System.Collections;

namespace Controller
{
    public class PrCharacterController
    {
        public void PickUpItem()
        {
            ScreenGeneral.Neko.Grab(ScreenGeneral.CollisionElement);
            ScreenGeneral.CollisionElement = null;
            ScreenGeneral.MaxThrow--;
        }
    }
}
